Monster drops have been reworked:
- Every item a monster can drop now has its own chance. Before, the game picked a single item per roll.
- A kill can give nothing, one item or several items. On average you get as much loot as before, but it feels more natural.
- Drop-rate buffs really work now. They increase the chance of every item, including the rare ones. A +100% drop buff makes every item twice as likely to drop.
Chests, bags, fishing and other rewards are unchanged.